Referenten (12.09.2011)

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Birgit Schmitz

Designing a Browser Game to Engage Learners Difficult to Reach in IT Learning

This talk reports on the development of a Multiplayer Browser Game realized in the course of the SpITKom project. The game has been designed to support the acquisition of IT knowledge for learners difficult to reach. In order to provide an engaging and motivating learning environment for the target group, the player-centred game development process has been guided by a pre-study and several testings. First results already indicate, that the game is being accepted as an intuitive and low-threshold learning offer. After
briefly outlining the SpITKom project and its underlying pedagogical assumptions, we will introduce the initial study and present some of the recommendations that were deduced to guide the game design. We will then illustrate the SpITKom game design and the corresponding prototype and eventually present first results from the ongoing game testing that further determine the design of the final prototype.

Kurzer Lebenslauf

Birgit Schmitz coordinates the department “knowledge and eLearning” with the Humance AG. Besides managing industry level projects with diverse partners she develops training concepts and produces multimedia trainings. Birgit Schmitz is responsible for the German BMBF-project SpITKom that aims at developing a learning game to support IT learning for learners difficult to reach. She received her diploma in Business Education in 1997 and qualified as a teacher for vocational education in 2000. Since 2009 she has been a doctoral candidate at the Center for Learning Sciences and Technologies (CELSTEC) at the Open University in Heerlen, Netherlands doing empirical research on the educational potential of mobile learning games.


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