Call for Papers

Suggested research topics include, but are not limited to:


Theory & Technology:
Scientific methods and concepts for

  • cost-effective production (authoring tools, support for non-programmers)
  • evaluation (effectiveness, efficiency, research tools, effect models)
  • personalization and adaptation (player, gamer, context models, presentation and gameplay, planning and AI)
  • collaborative learning and training (multiplayer serious games, game mastering, games and social networks)
  • narration and (interactive, digital) storytelling
  • interfaces and sensor technology (game consoles and interfaces, vital sensors and parameters)
  • (multiplayer) browser and mobile games and game technology



  • business models and market studies for/of Serious Games
  • grand challenges and obstacles for game developers and publisher (to invest into Serious Games)


Best-Practice & Application Domains:

  • field reports, demonstrations and evaluation studies of Serious Games for ..
    • prevention, rehabilitation and therapy in the field of sports and health
    • any forms of learning and knowledge transfer ranging from games for the kindergarten to games at school and
    • university or professional training and learning environments for individuals or groups
  • this includes research prototypes and commercial games ‘more than fun’


Submission Deadline: extended until June 30, 2011



  • Full papers: 8 - 12 pages
  • Short and demonstration papers, best-practice examples: 4-6 pages
  • Poster presentations: 2-3 pages


Format and Template:


All papers will be reviewed by a Scientific Committee (at least three reviews per submission)