Conference Program, September 12

Program "Academic Day", Sept 12, 2011

 

9:30     Registration, Coffee & Demos

10:00   Welcome

Steffen Saebisch, State Secretary, Hessian Ministry for Economics, Transport, Urban and Regional Development

 

10:20   Opening GameDays, Academic Day - Slides

Stefan Göbel, TU Darmstadt, Multimedia Communications Lab – KOM
Josef Wiemeyer, TU Darmstadt, Institute of Sport Science

 

10:30   Keynote Game-based Learning - Status Quo and Quo Vadis - Slides

Patrick Felicia, Waterford Institute of Technology, Ireland

 

11:00   Session I – Educational Games

11:00 Educationally Adaptive and Beyond: Balanced Games for Balanced Learning - Slides

Michael D. Kickmeier-Rust, Knowledge Management Institute, Graz University of Technology, Austria

 

11:20 Teaching Electrical Engineering with a Serious Game - Slides

Pieter Spronck, Tilburg University / TiCC and Dutch Open University, The Netherlands

 

11:40 Designing a Browser Game to Engage Learners Difficult to Reach in IT Learning - Slides

Birgit Schmitz, Humance AG and André Czauderna, University of Applied Sciences Cologne, Germany

 

12:00 AWWWARE – a “game for teaching” to improve children’s internet literacy - Slides

Cornelius Müller, Zurich University of the Arts

 

12:20 Virtual Sports Teacher – A Serious Game in higher education - Slides

Annika Kliem, Viktor Wendel, Christian Winter, Josef Wiemeyer and Stefan Göbel, TU Darmstadt

 

12:40 Demo Presentations – Appetizers

A Multi-Touch Based Edutainment Demonstrator for Children
Cornelius Malerczyk, Technische Hochschule Mittelhessen, University of Applied Sciences, Friedberg

Poster Presentation: Research Trends in Serious Games
Anna Hoblitz, University of Paderborn

Spatial perception and spatial experiences in 3D worlds
Kathrin Weigelt, Graduate Program Topology of Technology, TU Darmstadt

Adapting Playware to Rehabilitation Practices
Camilla Balslev Nielsen and Henrik Hautop Lund, Center for Playware, Technical University of Denmark

.. and many more (~20 exhibits)

 

13:00   Lunch & Demos

 

14:00   Keynote Remedial Games - Tools for Therapy - Slides

Roman Schönsee, Ranj Serious Games, Rotterdam, The Netherlands

 

14:30   Session II – Training Programs and Games for Health

 

abgesagt: Ant-based approach for dynamic difficulty adaptation in post-stroke therapeutic games

abgesagt: Nadia Hocine, The Montpellier Laboratory of Informatics, Robotics, and Microelectronics, France

abgesagt aufgrund einer Erkrankung der Referentin

 

14:50 Technology-mediated experience of space while playing digital sports games - Slides

Anna Lisa Martin, Graduate Program Topology of Technology, TU Darmstadt

 

15:10 The Space of Digital Health Games - Slides

Martin Knöll, University of Stuttgart

 

15:30   Coffee & Demos

 

16:00   Session III – Theory, Technology and Best Practice

16:00 Serious Games – Theory and Reality - Slides

Jörg Müller-Lietzkow, University of Paderborn

 

16:20 Computer Games, Learning & Work – A Synthesis of Antagonisms? - Slides

Sonja Ganguin, University of Paderborn

 

16:40 Do children choose to play active video games when given the choice between seated and ambulatory video game play? A study of children’s play choice and liking. - Slides

RR Mellecker, Institute of Human Performance, University of Hong Kong, SAR China

 

17:00 Adaptation Model for Indoor Exergames

Sandro Hardy, Multimedia Communications Lab, TU Darmstadt

 

17:20   Open Space – Discussion & Wrap-Up

 

18:00   Social Event

Gameboy meets Lagerfeuer (Music), Band pornophonique